Four classroom experiences
Turn the classroom into a launchpad.
Choose a focused 90-minute experience in coding, AI or augmented reality. Each workshop has a clear grade range and is designed to support selected Alberta Science curriculum outcomes.
Pricing & scheduling
Hands-on, 90-minute STEM workshops delivered at your school.
Workshop pricing
$15 per student
A minimum booking fee of $300 applies to each class. Classes with fewer than 20 students are welcome at the minimum fee.
Class size & duration
Up to 30 students
90 minutes of guided, hands-on learning.
Session times
Monday – Friday
- Morning: 9:00 – 10:30 a.m.
- Afternoon: 1:00 – 2:30 p.m.
Need a different start time? Add your preferred timing to “Anything we should know?” on the booking form. Dates and time adjustments are subject to confirmation.
Beginner coding · Sequencing · Creative stories
Coding - Stories in Motion
Code an Interactive Adventure
Students guide a character through an original digital adventure while learning that clear instructions, patterns and careful testing are the foundations of coding.
What students will do
- 1Break it down
Turn a big creative goal into smaller, manageable actions.
- 2Build a sequence
Arrange event, motion, looks and sound blocks in a logical order.
- 3Test and debug
Work backward to find where instructions do not behave as expected.
- 4Remix and share
Add individual choices and explain how the program works.
An interactive Scratch adventure they planned, coded and debugged.
Computational thinking · Decomposition · Patterns · Instructions · Debugging
Intermediate coding · Algorithms · Game design
Coding - Game Designer
Design and Code a Game
Students move from game idea to working computational artifact, translating an algorithm into block code and improving the experience through purposeful testing.
What students will do
- 1Plan the rules
Define the goal, player actions and an ordered algorithm.
- 2Translate into code
Use events, loops, variables and conditions to create gameplay.
- 3Playtest
Gather peer feedback and identify problems in function or usability.
- 4Iterate
Debug and improve the game through more than one design cycle.
A playable Scratch game and experience using feedback to improve a design.
Algorithms · Block code · Loops · Conditions · Testing · Iteration
Machine learning · Data · Responsible technology
AI Detectives
Train, Test & Challenge a Machine
Can a computer learn to recognize what it sees? Students investigate machine learning by building an image model, challenging its predictions and looking for clues in the data.
What students will do
- 1Investigate
Explore how examples, patterns and labels help a machine make predictions.
- 2Collect
Create a thoughtful image dataset using a webcam and classroom objects.
- 3Train and test
Build a model, challenge it with new inputs and compare results.
- 4Think responsibly
Discuss data quality, bias and the human impact of automated decisions.
A working AI model and a clearer understanding of how data shapes results.
Patterns · Testing · Abstraction · Data literacy · Technology impacts
Block coding · Augmented reality · Creative computing
Reality Remix
Code an Augmented World
Students combine block-based programming and a live camera to create a digital interaction that responds to movement in the physical world.
What students will do
- 1Discover
Compare virtual and augmented experiences through familiar examples.
- 2Code
Combine sequences, events, loops and conditions in a working program.
- 3Connect
Make a character or visual effect respond to the live camera view.
- 4Remix and test
Personalize the interaction, troubleshoot it and explain the design.
An interactive AR-coded creation they can demonstrate and explain.
Sequences · Conditions · Loops · Abstraction · Testing · Design
Before we arrive
Simple setup.
Full participation.
Devices
One internet-connected laptop or Chromebook per 1–2 students, with a working webcam.
Classroom
A projector or interactive display, student desks, and room to collaborate.
Access
School internet access to the workshop websites; a test link will be shared ahead of time.
People
The classroom teacher remains present. BrainSpire leads all instruction and activities.
Have a grade or topic in mind?
